Film
Delivered Academy Award-winning visual effects for Spider-Man 2, with additional work on blockbusters including The Matrix Reloaded, The Matrix Revolutions, Superman Returns, and The Amazing Spider-Man 2.
Television
Work includes Emmy Award-winning visual effects for Star Trek: Deep Space Nine and lighting and compositing for the Emmy-nominated series Black Sails.
Gaming / Real-Time
Created cinematics for beloved franchises including World of Warcraft, Diablo, Overwatch, StarCraft, and Heroes of the Storm.
Résumé
Full credits, software, leadership experience, and production history in one PDF.
View RésuméI Am
Enrique
Muñoz
Talented and enthusiastic Lighting, Look Development, and Compositing Artist with high-level experience in CG and VFX.
I specialize in creating striking visual effects for film, animation, and gaming, with deep experience in lighting techniques, pipeline development, real-time workflows, and team leadership.
Explore My Career
Expertise
Lighting
Hope you got sunglasses on...
Character and environment lighting, sequence continuity, atmosphere, exposure, and real-time or offline pipeline work.
Compositing
Build the final image.
Live-action and CG integration, stereo 3D, fully animated sequences, deep compositing, color, grain, and finishing.
Look Development
Surface, material, response.
Material and shader setup, texture painting, hero-asset development, and consistency across changing lighting conditions.
Featured Projects
From Feature VFX to Real-Time Game Cinematics
Across Sony Pictures Imageworks, Walt Disney Animation, Blizzard, Digital Domain, DreamWorks, and Station X—from photoreal feature effects into animated features and real-time game cinematics.





